[BTDT] rocklion2000AdminBenefactorWell, so I quit my job today. I'm kind of relieved. For now. Put up an explanation on my profile.
18 hours ago
[BTDT] SuckerPunchJayLong weekend this time around, will be playing bf4, maybe titan fall into the late night
for all the new Xboners feel free to add me,
19 hours ago
[BTDT] MrLethalTerrorAdminBenefactorLove, love, LOVE seeing all the new Youtube videos! A special thanks to Panda and Tren (and anyone else I forgot) for taking the lead on this project! Once we start getting more subscribers and viewers, we can apply for partnership and start bringing in some money for the group! Yessah!
A gun rights advocate claimed the "Everytown for gun safety" Facebook page before the newly formed Michael Bloomberg-backed group hopped on it. The page launched shortly after Moms...
Thu at 20:07
[BTDT] TaborSpartan95BenefactorVery interesting video from Jack Frags. Could explain a lot of deaths at everyone's favorite choke points in Metro, Locker andNaval Strike. Like he says, it's happened to everybody and didn't know it. Curious thing it doesn't register as "suicide", right?
[BTDT] ZuytdorpBenefactori have Pure Chess on PS4 if anyone is interested - not for a sit-down-and-get-into-it game, just sending in a move a day is fine
Thu at 7:18
[BTDT] ZuytdorpBenefactorhere's some news on THE DIVISION that i found on the net:
“The Division is an online, open world RPG experience where exploration, objectives and player progression are all essential,” writes Edmond. “You can team up with a group of friends in co-op and jump in and jump out at any time. In certain areas, you can also seamlessly engage in PvP and experience suspenseful scenarios where danger can come from anywhere and anyone.”
Now, of course, no MMO game would be complete without some sort of clan or guild feature, which Edmond revealed the following about The Division’s clan system: “Right now we have no plans to cap the number of players who can be affiliated to any particular clan. We are also looking to have a very extensive web-based clan support system for all players in The Division. But we should have more to come around all this soon.”
Rundqvist also promises that the game was designed with infinite gameplay in mind, with “hundreds, if not thousands,” of hours of gameplay to enjoy. Obviously this is appealing for Ubisoft from a developer perspective, since it leaves the door open for things like ongoing DLC and micro-transaction.
“When you start the game you’re actually asked to pick a background. The Division is an agency that’s a combination of disciplines that would be useful in this scenario – engineer, military, law enforcement, intel, medical… stuff like that. As you progress into the game world, you define your own play style so it’s not a typical class-based game. You upgrade your skills and talents and you customize your weapons, the looks of your character. And you can respec right away in the middle of the game. You can continue to develop your play style. Whatever fantasy you want to pursue, it’s up to you.”
To survive in a multiplayer environment however, you might want to bring along a group of friends with a mixed range of skills, as the developers suggest that the focus on online multiplayer will be quite strong.
The Division will have a singleplayer option for the unsociable among us, but the mention of “seamlessly” entering multiplayer or PvP is what sounds most interesting. Perhaps different areas of the city will provide different areas of gameplay, or perhaps your friends will literally be able to drop into your game whenever you feel like you need some backup – or are too scared to go into a dark, ruined building by yourself.